List Of Card Game Design Theory 2022. This article is a preview of james ernest’s design lecture at gen con 2014, “probability for game designers: If a card represents a monster the information should all either at the top, bottom or on the left hand side though i believe the top and bottom are best.
This takes student ideas from concept to a document that provides the details needed for a development team to create a game. James ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. Focus on who you are designing for.